![]() Even on the lowest difficulty, manual target selection seemed mandatory. I spent most of the larger battles with the action paused, calling out individual targets for each ship, since the unit AI isn’t smart enough to prioritize foes its guns can actually make a dent in. While this encouraged fleet diversity, it also had the unpleasant side-effect of forcing me to micromanage every single one of my units almost constantly. I could have 12 ships with no damage bonus against Medium targets, and they would take far longer to kill a single Medium enemy than one friendly ship that did have such a bonus. There are no generalists, and upgrades only play to bolstering the strengths of a given ship type-never shoring up its weaknesses. Most ships’ weapons can only damage two or three of these, and plink almost entirely harmlessly off of all others. Combat uses a rigid rock-paper-scissors formula based on the type of a ship’s hull-Small, Medium, Large, Extra Large, and Buildings. Unfortunately, these choices didn’t have much of an impact in the inconsistently paced real-time battles ahead of me. ![]() Each ship type has three upgrade slots for damage, armor, and speed, and my primary carrier was eventually able to earn several tiers of progressively powerful perks, adding up to a satisfying supply of fleet customization. ![]() Joining them along the way were just over a dozen gradually-unlocked constructible ships, ranging from small, scrappy fighter squadrons to impressive, photon cannon-equipped bruisers that stood as near equals with my heroes. The fleet I was to command through this narrative was anchored by persistent hero-unit capital ships, complete with voice-acted captains (including those mentioned above) and a host of potent special abilities. Plot details were mostly delivered Captain’s Log-style, with disconnected monologues between missions, stymying chances for character interaction and making the story feel less alive and personal. Starship Troopers alum Dina Meyer gave a respectable, grounded performance as the expedition’s de facto leader, but most of the rest of the cast (including Firefly’s Ron Glass and Battlestar’s Aaron Douglas) sounded like they just came out of hypersleep and weren’t entirely aware of what was going on. Across 15 missions, I was treated to a moderately engaging story with some cool twists, but no especially outstanding or memorable characters. Meanwhile, Mars drones called skycopters may soon explore the Red Planet.įor more news updates about Mars and other technologies that can help future explorations on this planet, always keep your tabs open here at TechTimes.The 20-hour campaign launched me into orbit around an Event Horizon-esque expedition exploring a mysterious area of space called The Black Zone, on the trail of a supercarrier that went missing while investigating a possible alien threat. ![]() Previously, experts discovered a new method to produce oxygen and fuel for future Mars explorations. If you want to see further details about ESA's new Mars water map, you can visit this link. On the other hand, places abundant in water can also be used for important space studies. Since this new space tech can identify the aqueous minerals on Mars, there's a high chance that the presented landing locations will have lots of salts and clays, which are both essential building materials. The European Space Agency claimed that their new digital map could identify future landing sites for NASA and other space agencies planning to establish a long-term presence on the Red Planet. They added that the aqueous minerals on the Red Planet might actually play a huge role in shaping the land masses of the heavenly body. "These are from rocks that have been chemically altered by the action of water in the past, and have typically been transformed into clays and salts," said ESA via its official press release.Įuropean space experts also stated that the new map could change the current belief that Mars' water is limited. The European Space Agency explained that their new map could locate the areas where aqueous minerals are abundant. NASA launched the Odyssey probe from the Kennedy Space Center in Florida, 07 April 2001, sending it on a 460 million-kilometer (286 million-mile) journey toward the Red Planet, which it is due to begin orbiting in October.Īlso Read: Multicolored Mars: Researchers Use Machine Learning To Map Source of Ancient Martian Meteorites This undated artistic rendering from NASA shows the 2001 Mars Odyssey probe orbiting Mars. ![]() (Photo : Photo credit should read AFP/AFP via Getty Images) ![]()
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